Widescreen Frontend Visual
Menus and loading screens in widescreen.
Widescreen textures for menu backgrounds and loading screens. The fix displays them at their intended aspect ratio.

The HUD, radar and cutscenes fit any screen shape, and mission countdowns, HUD flashing and explosions keep their speed at high frame rates. Pads work in game and in the menus, and interiors and islands can load without a loading screen.
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Menus and loading screens in widescreen.
Widescreen textures for menu backgrounds and loading screens. The fix displays them at their intended aspect ratio.
Play in a window or a borderless window.
Runs the game in a window or a borderless window at desktop size, with Alt+Enter switching, DPI awareness and cursor confinement.
Tune:Window ModeConfine CursorPause on Focus LossResume on Focus+5
The game starts in your latest save.
Loads the most recent save when the game starts (hold Shift to go to the menu instead), optionally skipping intro and loading screens.
Tune:Load at StartSkip Loading ScreensSkip Exit ScreenUser Files Folder
Street lamps and lights glow far across the map at night.
Project2DFX: the LOD corona effect, so distant street lamps and lights glow across the map.
Tune:View Distance (m)Draw DistanceDetail DistanceShadow Distance+7
Raindrops and splashes of water run down the screen.
Fusion Rain Droplets: rain and water drops running down the screen.
Tune:Minimum drop sizeMaximum drop sizeMaximum dropsMaximum moving drops+12
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The fixes, the presets and every update are open to everyone. Supporters fund the work on new fixes and updates, and get:
Disquse
SpinaroXWhatscheiser
Alexander PolyAKClaude_LibHerkules97MagicAl6244225Mals1Matt SantanaMCMulderlandPCPeter ESeemannTJGM
Bobby GlantondekideletedJoakim WiderbergMr. JockelRyan GreenSandbowlSvelbardThe ClergymanWWilliam Bettridge-Radford
FikanIanLukeMiamiMojoSirLyn
AmazeAmrGregorIlya BruLaczekMichal BobušNSA Watchlist BaitPocketReneSchimmelpfennig
From $1 a month
The fixes, the presets and shared presets stay open to everyone.