
Resident Evil 6
On ultrawide the HUD sits at the screen edges instead of stretching and cutscenes keep their framing, local co-op gets two equal halves instead of small staggered views, and objective markers point at their targets.
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Features
Display
- HUD at the screen edges instead of stretched across ultrawide, or kept in a centred box
- Low-health, partner and pause overlays cover the whole screen
- Menus and loading screens kept in a centred 16:9 frame
- Cutscenes keep their framing, with the original bars or side bars
- Movies shown whole, at their own shape or filling the screen
- Field of view setting for on-foot and vehicle cameras
- Windowed or borderless window
Local co-op
- Each player gets half of the screen instead of a small staggered view with black areas
- Top and bottom or side by side (16:9 each on a 32:9 screen); views can be swapped
- Each player's HUD in their own half
Fixes
- No startup crash on monitors with 256 or more display modes
- Objective markers point at their targets at every resolution
- The VARIABLE frame rate option caps at your chosen limit instead of 120
- Windows accessibility keys and screen-saver settings left alone
Extras
- Skip the Capcom logos, startup notices and the first Press Start
- Xbox, PlayStation or Nintendo button icons
- Options to hide the low-health and dying effects and the objective marker
- Logitech G keyboards light up with both players' health
Install
- Customize the settings below, or keep the recommended ones.
- Download the package and unpack it into the game's folder, where BH6.exe is, keeping its folders.
- Start the game. The settings are in Options > Plugins, on fusionfix.io or in FusionFixHub.
Fusion Fix is funded by its supporters
The fixes, the presets and every update are open to everyone. Supporters fund the work on new fixes and updates, and get:
- Your own settings in the download
- Share presets as links
- Your name in the credits
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From $1 a month
The fixes, the presets and shared presets stay open to everyone.
