Fusion Fix for Grand Theft Auto IV: The Complete Edition is a comprehensive open-source modification that aims to fix a wide range of technical issues, bugs, and limitations in the game that were left unaddressed in official updates. This project represents a community-driven effort to restore and enhance the Grand Theft Auto IV experience for modern systems.
The PlayStation 3 version partially dealt with it by using a very high near clip value, while the Xbox 360 solved it by using a reversed floating point depth buffer. Fusion Fix provides a solution that yields results similar to the better approach from the Xbox 360, and effectively eliminates all z-fighting.
Fusion Fix removes this broken anti-aliasing code and makes it so the blur filter only applies to objects as the pixel pattern effect occurs when "Definition" is on, rather than applying to the entire screen when it's off, this means Fusion Fix provides a sharper and cleaner image than seen on any other platform.
We fixed the scaling by implementing an efficient bokeh blur rated up to 4K, and added an individual depth of field option separate from the "Definition" option. This allows you to not only toggle depth of field, but also control how strong it is during gameplay.
Fusion Fix makes motion blur the same strength regardless of frame rate. It also adds an individual motion blur option similar to depth of field, untying it from the "Definition" option. This allows users to disable motion blur completely or change how strong the effect is.
With Fusion Fix, we've rewritten the code for bloom so it looks better and scales with resolution correctly. We've also added a new option for bloom so you can enable or disable it depending on your preference.
After fixing the typo, the occlusion works perfectly. We also used this opportunity to adjust the volume transparency code to make the edges smoother.
You've probably noticed some of our Fusion Fix comparisons look better than the original game colour wise. This is because we've implemented an option called “Console Gamma” that restores the curve used in the Xbox 360 version, making the colours in Liberty City pop more just like you remembered!"
Fusion Fix adds an option to enable tone mapping to make bright highlights look less harsh.
Fusion Fix fixes soft particles so they work again and it also fixes the broken glass particles so they keep their colour when shattering.
We restored this functionality from previous versions so fading now works again, and we also restored terrain fading from the console versions of the game.
Fusion Fix restores the original sign and all the missing lights can now be seen again.
Fusion Fix completely replaces the filtering and bias code, adds support for animated tree shadows, adds contact hardening shadows and it also fixes dozens of other bugs related to shadows in general.
We've made rain much more visible, fixed rain streaks so they stay the same size regardless of frame rate and we've made droplets coloured again, as well as restoring the refraction effect. The fixed rain also looks fantastic when using the Xbox Rain Droplets mod!
We not only fixed those texture bugs and restored the foam, but we also added an extra tweak that makes the edges of the water smoother, similar to what we did with the light volumes.
Fusion Fix restores the stronger console reflections, swaps the g-buffers' format to the right one so vehicle reflections are no longer jagged, and it fixes mirrors so they no longer become distorted.
Neither the PC or PlayStation 3 versions had this. Fusion Fix allows you to toggle between PC/PlayStation 3 and Xbox 360 style tree lighting, as well as a bonus mode called PC+ designed to be a middle point between the two.
Fusion Fix makes it so lights begin to turn on after 8PM and they're all visible by 10PM, the same as it was on console. We've also integrated Project 2DFX directly into the pause menu, a mod which adds much more accurate distant lights compared to the original game.
Meanwhile the PC version lacked any anti-aliasing whatsoever. Fusion Fix implements FXAA and SMAA, which are simple and performance friendly, and do an excellent job at smoothing out jagged edges, especially at high resolutions.
Inspired by RED DEAD REDEMPTION™, Fusion Fix adds a lovely effect that simulates light rays coming from the sun. It's fully customizable and synergizes really well with tone mapping and volumetric fog.
To touch up that aspect of the game, we implemented an optional radial height based exponential fog shader, which also adjusts its colours dynamically to match the sky and blend the horizon in every situation.
Fusion Fix fixes these issues so the camera field of view is always at its intended level, and the judder from characters and the camera will no longer happen.
Fusion Fix restores the proper light colours, ensuring that TBOGT vehicles have the same high-quality lighting as the original game's cars, with accurate red taillights, amber turn signals, and properly coloured headlight beams.
There's now a new option with Fusion Fix to make Niko use turn indicators automatically when taking a turn, maybe he finally got his license. Flying through the windshield of a vehicle will also now cause the hazard lights to be activated.
Our artists have created brand new gamepad icons for several different systems and controllers, including DualSense, Steam Deck and even Nintendo Switch!
We've implemented a raw input option which provides precise 1:1 mouse movement throughout the game. Technically speaking, the actual implementation is not raw input, but the name was chosen for simplicity, since functionally it behaves in a similar manner.
With Fusion Fix, there's now a new slider in the pause menu that allow you to extend the delay before the camera starts to return to the center of the screen. This slider can even be individually configured for controller usage.
Fusion Fix removes this restriction and you can now aim immediately once you reach a corner while in cover.
We've added new options to center the camera either on-foot, in vehicles, or both!
Fusion Fix improves this by allowing movement while using the scope and it also allows you to aim with a sniper without using the scope as well if you wish.
We've added an always run option which makes the default movement a jog rather than a walk, similar to classic GTA titles. You can still walk by pressing the ALT key.
Fusion Fix makes the effect work regardless of frame rate and it also adds an option to disable the effect entirely for those who don't like it.
Fusion Fix adds a skip intro and skip menu option in the GAME menu, as well as improving overall load times. This significantly reduces how long it takes to get in-game.
Want to experience these without waiting? Then keep an eye out for the phone numbers to call!